TACK N°13 : ALL MEN ARE RAPIST

Translated by Maia Sefton (trigger warning: sexual harassment) Every single man evolves in a society that gives him the privilege to dominate and authorises even sometimes urges them to be dangerous for women to preserve the control they already have over them. The simple fact of being a man lets them enjoy an impunity regardingLire la suite « TACK N°13 : ALL MEN ARE RAPIST »

TACK N°12 : Not all heroes wear capes

By Lino and translated by Maia Sefton. Do you need a cape, tights, red underwear and a sigil on your chest to be a superhero? If these clichés, imposed by the american comic book culture after the second world war, they’re nowadays a norm in everyone’s collective imagination for superheroes but they may no longerLire la suite « TACK N°12 : Not all heroes wear capes »

TACK N°8 : Witches are still terrifying the patriarchy

Translated by Maia Sefton The witch hunts during the Renaissance led to around 100 000 executions in Europe, the victim being mostly old, poor rural women. Between 1560 and 1660, it’s a brutal repression especially along the Rhin, but women are guilty by nature for most catholics. The church strongly encourages the denunciation of JewishLire la suite « TACK N°8 : Witches are still terrifying the patriarchy »

TACK N°7 : PLOGOFF DES PIERRES CONTRE DES FUSILS – Plogoff, rocks against shotguns

By Heolruz and translated by Maia Sefton Generations correspond to the idea that a certain decade is represented by a group of people. We are talking about “generations” to represent our elders or musically speaking, the different decades represent different artists or music genres. “Generations” are even mentioned in the famous game Pokemon, all ofLire la suite « TACK N°7 : PLOGOFF DES PIERRES CONTRE DES FUSILS – Plogoff, rocks against shotguns »

TACK N°7 : Is video game consumption determined by age?

by Bastien Silty and translated by Maia Sefton No one consumes video games the same way. If today, I choose to focus on the emotions involved, the depth of the story and the characters, it wasn’t always the case.Today I’m going to find out if there are different ways to consume video games? I rememberLire la suite « TACK N°7 : Is video game consumption determined by age? »

TACK N°6 : SUMMER IS CALLING : Which body for the summer ?

Wrote by Mayli and translated by Nolwenn. Always under the spotlight, the woman’s body doesn’t have to be functional, strong or healthy, but pretty. Muscles are necessary to seem toned, but they must not be too prominent, at the risk of not being perceived as a REAL woman. Appearances are far more important to womenLire la suite « TACK N°6 : SUMMER IS CALLING : Which body for the summer ? »

TACK N°6 – SUMMER IS CALLING : Sea of Solitude: the sea, fear, acceptance and surfacing it’s conditions.

Personally I’m not a big fan of summer, I find that this season is just a large amount of time where people force themselves to complete meaningless and futile tasks under the pretext that it’s to get us out of our comfort zones. This idea is not necessarily contemptible, but personally summer has always takenLire la suite « TACK N°6 – SUMMER IS CALLING : Sea of Solitude: the sea, fear, acceptance and surfacing it’s conditions. »

TACK N°5 – WORK : LO-FI « do it yourself » and Soundcloud, workers more than solo artists

by Hugo Verdier and translated by Maia Sefton. The theme of “work” led me to evoke a subject that is close to my heart within the music industry. The goal here is to understand these artists who seem to need no one at all or almost no one. They are composers, lyricists, but above allLire la suite « TACK N°5 – WORK : LO-FI « do it yourself » and Soundcloud, workers more than solo artists »

TACK N°5 : WORK, DEPRESSION AND VIDEO GAMES

by Bastien Silty and translated by Nolwenn. If this tweet from Siobhan Thompson is sarcastic and only partially true, it makes us see that depression holds a huge spot in video games. Rightfully so, because it plays a great part in the making of a game, and for very different reasons, wether if we studyLire la suite « TACK N°5 : WORK, DEPRESSION AND VIDEO GAMES »